I suggest leaving in some provinces at least one military building, so you can quickly raise a new legion in case of rebellion.īorder provinces are more complicated. If the public order is little under the norm, you can leave a champion in the location - he will improve the mood of inhabitants. Together with expanding your empire, provinces located in the center can slowly transform into big granaries - built there farms, market which increases income from agricultural buildings and provide the location with an adequate number of shrines and aqueducts. Only when your culture each 100%, you will be able to destroy redundant shrines and switch the region to trade/agricultural or recruiting new troops.
Unfortunately, even with the army in the city, shrines have to stay in the given location for at least a dozen of turns, until you get the full cultural dominance. You need not only to deal with cultural based conflicts (with help of shrines and dignitaries working in the field) but also often feeding people and rebuilding all existing constructions - those from a different cultural circle can't be upgraded or used). New province, new cultural circle: in this case the situation is more complicated. In this case you could even destroy redundant shrines. Once the public order is stable, you can get back to your expanding path. If you intent to fortify the location and your army will continue stationing in the city, the one shrine is usually enough. New province, same culture: first assault always decreases satisfaction in the region, so it is usually necessary to build a shrine increasing public order. In most of cases you'll be able to continue expanding the city in direction you've chosen, whether it is constructing additional military buildings like training fields, blacksmith and armorer or developing your economic or trading facilities, building additional ports and farms. Below I will try briefly describing different options:Īnother region in your province: in this case you usually have cultural dominance and high rate of residents' satisfaction. In addition it is important if your neighbors are related with you (for example when Epirus invades Macedonia, two Hellenic factions fight) or is it a completely new cultural circle (the above-mentioned barbarian Cisalpina). It is possible to attack a region within your province (for example an assault on Velathri, located like Rome in Italy) and to expand beyond your current territory (for example assault on Cisalpina, where you do not have any settlement). Subsequent buildings to be built will largely depend on which lands we've captured and where they are located. Before you attack the enemy, I suggest also generating a surplus of food in empire - if the conquered province is starving, it won't be a big problem for entire country. In early game turns it will be needed to have more advanced troops than your opponent, so you can quickly conquer surrounding lands. This will allow you to temporarily gain military advance over your neighbors. Italy for Rome or Gartaginensis and Africa for Carthage). Your first goal should be building military buildings in the central province (it is the one, from which your troops can easily get to any corner of your empire - e.g. However, the game start can be made somehow easier. Since each faction starts the game in the different position and with various number or start provinces, it is not possible to make one "recipe" for expanding the country. The second thing is to generate surplus in population - with maximum expansion of all regions you can give up this option and move the entire production to industrial or agricultural. The most important is to keep particular law and order and make sure that you have enough food in the province. As you can see there are plenty of possibilities.